Interactive 3D Graphics Come to the Blog
I’m excited to announce that this blog now supports interactive 3D graphics using Three.js!
Three.js is a powerful JavaScript library that makes WebGL accessible and easy to use. With it, I can now embed interactive 3D visualizations directly into blog posts to better illustrate complex concepts in mathematics, physics, computer science, and more.
Demo: Rotating Torus
Here’s a simple demo to show what’s possible. This is a real-time 3D scene rendered in your browser:
Pretty cool, right? The torus rotates smoothly, and the sphere in the center gently pulses. All of this is being computed and rendered in real-time using your GPU.
Why Three.js?
Adding 3D visualization capabilities opens up exciting possibilities for future posts:
- Mathematical Visualizations: Visualizing complex surfaces, transformations, and geometric concepts
- Physics Simulations: Demonstrating particle systems, fluid dynamics, and other physical phenomena
- Algorithm Demonstrations: Showing how 3D algorithms work in real-time
- Interactive Exploration: Allowing readers to interact with and explore concepts hands-on
Technical Details
The implementation uses:
- Three.js v0.182.0 - The core 3D library loaded via CDN
- WebGL - Hardware-accelerated 3D graphics in the browser
- Responsive Design - Scenes automatically resize with the page
- Custom Scripts - Reusable demo functions for different visualizations
The demo above creates a torus knot with physically-based materials (PBR), multiple light sources, and atmospheric fog effects. The animation runs at 60fps and is fully GPU-accelerated.
What’s Next?
I’m planning to use Three.js in upcoming posts about:
- Quantum computing visualizations (Bloch spheres, quantum gates)
- 3D mathematical surfaces and transformations
- Computer graphics algorithms
- Physics simulations and numerical methods
Stay tuned for more interactive content!
Source Code
The rotating torus demo is quite simple. Here’s the core of how it works:
// Create torus geometry
const torusGeometry = new THREE.TorusGeometry(1.2, 0.4, 16, 100);
const torusMaterial = new THREE.MeshStandardMaterial({
color: 0x6366f1,
metalness: 0.7,
roughness: 0.3,
});
const torus = new THREE.Mesh(torusGeometry, torusMaterial);
// Animation loop
function animate() {
requestAnimationFrame(animate);
torus.rotation.x += 0.005;
torus.rotation.y += 0.008;
renderer.render(scene, camera);
}
I’m excited about the new possibilities this brings to the blog. If you have suggestions for visualizations you’d like to see, feel free to reach out!